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The Spell GuideIt's safe to assume that a fully-trained wizard can us more spells than you could shake a stick at; one for almost every occasion. But those included here are just those for which we have a little more information - and a note of which chapter, so you can read the context. I'll be adding to this when book 6 appears. Accio ~ A summoning charm which enables a wizard to call a nominated object, even from some distance. [4,6] Aguamenti ~ Charm to produce water in the quantity required; useful to drink, or extinguish burning buildings. [6,11] Alohomora ~ A charm which causes a locked door to open. Used expertly by Hermione Granger. [1,9] Amortentia ~ The most powerful love potion; creates an infatuation or obsession. [6,9] Anapneo ~ Incantation for a charm to clear airways; useful with choking. [6,7] Apparate (Apparation) ~ Magical form of transportation. [2,5] Aparecium ~ Charm to reveal hidden words: invisible ink for example. [2,13] Avada Kedavra ~ The Killing Curse. No counter curse, no way of blocking it; only one person has been known to survive it. An Unforgivable Curse. [4,14] Avis ~ Charm to produce birds; useful wand test. [4,18] Banishing Charm ~ The opposite of the summoning charm; incantation not given. [4,26] Bubble-Head Charm ~ Surrounds the head with air bubbles, to enable breathing underwater. [4,26] Cheering Charm ~ Leaves the recipient with a feeling of great contentment. For a while. [3,15] Colloportus ~ A spell to seal a door closed. [5,35] Confundus Charm ~ A spell to confuse or deceive others. [3,21] Conjunctivitus Curse ~ Disrupts vision for a while; can be painful, and often confused with conjunctivitis, by unwary muggles. [4,23] Crucio ~ The Cruciatus curse; induces unbearable pain. An Unforgivable Curse. [4,14] Deletrius ~ Charm to delete a prior spell. [4,9] Densaugeo ~ Curse that causes the teeth to grow to excessive length. [4,18] Diffindo ~ Charm to open or divide. [4,20] Disapparate ~ To disappear, only to appear elsewhere.The first stage of Apparation. [3,22] Disillusionment Charm ~ Causes the charmed object to take on the appearance of the object behind; turned Harry into a 'human chameleon'. [5,3] Dissendium ~ Charm to access a secret tunnel to Hogsmeade. [3,10] Enervate ~ Charm to stimulate a sleepy, stunned or magically subdued person; reverses the stupify charm. [4,9] Engorgement Charm ~ Used to make things grow larger 'engorgio'. [2,7] Episkey ~ Incantation for a healing spell; ideal for broken noses. [6,8] Evanesco ~ A disappearing charm. [5,5] Expelliarmus ~ A disarming charm, used to remove an object from an opponent's hand. [2,11] Expulso ~ Creation of a controlled explosion, directed at an opponent. [7,9] Felix Felicis ~ Liquid luck; a temporary shifting of the rules of chance. [6,9] Ferula ~ Spell used to attach a splint to a broken limb. [3,19] Fidelius Charm ~ A way of protecting information; which is held by a Secret Keeper and totally safe unless that person chooses to reveal it. [3,10] Finite Incantatem ~ A counter-charm: to cancel previous charms. [2,11] Flagrate ~ A spell producing great heat from the wand tip. [5,34] Four-Point Spell ~ To make a wand indicate North; Point Me is the incantation. [4,31] Furnunculus ~ Curse that causes boils to break out on the victim. [4,18] Homenum Revelio ~ A spell to reveal a concealed person. [7,9] Homorphus Charm ~ Can return a werewolf to human form. [2,10] Horcrux ~ A place of concealment of a part of the soul. [6,17] Impediment Curse ~ To slow down and obstruct attackers; impedimenta is the incantation. [4,31] Imperio ~ The Imperius curse; gives a wizard total control over another life. An Unforgivable Curse. [4,14] Imperturbable Charm ~ Renders an object safe from disturbance - or spying. [5,4] Impervius ~ A charm to make an object repel water. [3,9] Incarcerous ~ A spell that causes ropes to secure an object - or person. Or creature. [5,33] Incendio ~ A cahrm to start a fire. [4,4] Invisibility Booster ~ Device to ensure invisibility, of a Ford Anglia, for example. [2,5] Jelly-Legs Jinx ~ Does as it says! [4,31] Levicorpus ~ A spell in which the victum is dangled upside-down, as if suspended by the ankle. [6,12] Liberacorpus ~ Counter-jinx for Levicorpus. Frees the target of being suspende in mid-air. [6,12] Locomotor ~ A portering charm. [5,3] Locomotor Mortis ~ The leg-locker curse, a spell that bids the legs together; bunny hopping is still possible, and there is a counter curse. [1,13] Lumos ~ A charm to create a light at a wand's tip. [2,15] Mobiliarbus ~ A charm to move objects, such as Christmas trees. [3,10] Mobilicorpus ~ A spell to move a body. [3,19] Morsmordre ~ Incantation to conjur the Dark Mark, emblem of You-Know-Who's supporters. [4,9] Muffliato ~ A spell that fills the ears of anyone nearby, to protect secret conversation. [6,12] Muggle-Repelling Charm ~ A charm to protect muggles from the wizarding world; if they approach the charmed area, they suddenly remember urgent appointments. [4,8] Nox ~ Reversal of the Lumos incantation; extinguishes light. [3,17] Obliviate ~ A charm to remove memories. [2,16] Oppugno ~ An attack charm, directed at small creatures. [6,14] Orchideous ~ Charm to produce a bunch of flowers; useful wand test. [4,18] Pack ~ A charm that lives up to its name, when applied to personal possessions. [5,3] Patronus ~ A personal guardian, summoned by the incantation "Expecto Patronum"; particularly effective against dementors. [3,12] Permanent Sticking Charm ~ Magical superglue. [5,5] Petrificus Totalis ~ The full body-bind; the whole body is rigid ... only the eyes can move. [1,16] Portus ~ Incantation for activating a portkey. [5,22] Prior Incantato ~ Charm to reveal the last spell a wand performed. [4,9] Protean Charm ~ Spell to cause objects to mirror changes to a selected item. [5,19] Protego ~ The shield charm; protects against curses and hexes. [5,26] Quietus ~ Reversal of the sonorus charm. [4,8] Reducio ~ A Shrinking charm; cancels engorgio. [4,14] Reductor Curse ~ To blast objects out of the way, or reduce them to dust. Reducto is the incantation. [4,31] Relashio ~ A charm that sends sparks from the wand; jets of hot water when used underwater. [4,26] Reparo ~ Incantation for the repairing charm. [4,11] Rictusempra ~ A tickling charm, which can disable an opponent. [2,11] Riddikulus ~ A charm that renders something amusing; effective against boggarts. [3,7] Scourgify ~ A cleaning charm. [5,3] Sectum Sempra ~ A spell that will cause an enemy to bleed uncontrollably. [6,21] Serpensortia ~ A charm that throws a snake from the wand toward an opponent. [2,11] Shield Charm ~ Creates a temporary, invisible, personal wall of defence - to deflect minor curses. [4,31] Silencio ~ The Silencing Charm. Needs care in wand work - "You don't want to wave it, it's more a sharp jab", explains Hermione Granger. [5,18] Sonorus ~ A charm to magify the voice a hundred-fold. [4,8] Specialis revelio ~ A revealing charm; exposes previous charms. [6,9] Stupefy ~ A stunning spell. [4,9] Switching Spell ~ Charm to alter some aspect of the target - Dragon's fangs to wine gums, perhaps? [4,15] Tarantallegra ~ Makes the recipient dance uncontrollably. [2,11] Tergeo ~ Incantation for a cleansing spell; works well on stubborn stains. [6,8] Unbreakable Vow ~ An oath supported by a magical bond and guaranteed by the Bonder, a third party to the Vow. [6,2] Undetectable Extension Charm ~ To add capacity to a container without a achange in appearance or weight. [7,9] Waddiswasi ~ A spell capable of returning an item to its owner. [3,7] Wingardium Leviosa ~ A spell to make things fly; "Wing-gar-dium Levi-o-sa, make the 'gar' nice and long" advises Hermione. [1,10] |
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| 17 January 2008 | |